![]() ![]() You seemed to have answered without even looking to see if there have been an update in the last month. And my knowledge base is in scripting, not modules, and it seems to me that you used exactly what I was saying to do, just in the expression field instead of an outside script, so I don't see any issue You gave him a partial bit of an answer without direction of how to apply what you gave him. Well considering I haven't sat down at an actual computer in over a month it's pretty hard to reference a module. MausAU to answer your question completely here is what you do. ![]() Jshock this is the second post I found where you totally disregard the original question because of your lack of knowlegde of the Module in question. You shouldn't be able to spawn units unless they are assigned a group, then for the markers you could just script a waypoint based on a random marker then script in the waypoint behaviours which can give you formation and speed. Got some questions for you, any help would be greatly appreciated. Don't know if it's possible but I'm trying to find out if there's a script or init string that will do a couple different things. I've got a Spawn AI module popping out soldiers, but I can't figure out how to get them to take up actions when they spawn. Dialogue between shopkeeper and customer to return defective product. ![]()
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